
Fall damage may increase with forward velocity (Needs verification).If for example a town guard falls from 40ft, and he is going to take x amount of falling damage. Each piece of the Lion Warrior Set reduces damage by another 130.(tested with Cloak and Cuffs.) So my group and i have been pondering about falling damage. With the jesters tights this can be reduced to 500.With no armor or weapons equipped and only the Silvercat ring, the fall into the pit in Majula will cost about 800 HP.Fall damage increases with equipment load.
#Falling dmg full
In comparison, Demon's Souls and Dark Souls 1 had a dynamic fall damage model, where fall damage was a percentage of your current full HP, even if your current full HP was halved from being cursed or wearing rings that affected it. Falling from a deadly height (determined by dropping a prism stone) will still kill you regardless of HP and equipment. Luckily there is a Ring, a Spell and various clothing that will lessen the amount of fall damage taken. When a player falls from an unsafe height, he will be injured in proportion to the distance. Fall Damage is also impacted by equip weight, meaning you will take the least amount of fall damage if you are naked. Falling damage is a hazard incorporated in Hexen and Strife. This has a significant impact on the game while you are low level. It is based on a static damage model, meaning you take the same amount of fall damage from the same location regardless of soul level. Obviously, it will only be relevant on the highest of falls but remember. In addition, if you fall into water, snow, or another relatively soft substance, you can treat the fall as though it were 20 feet shorter, or 30 feet shorter if you intentionally dove in. You can Grab an Edge as a reaction to reduce the damage from some falls.

So, if you fall from a height of exactly 501 feet, you’ll get a round to react and possibly save yourself. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted. Fall Damage in Dark Souls 2 has a larger impact on the gameplay than the previous iterations. If you’re still falling on your next turn, you descend up to 500 feet at the end of that turn.
